devlog #1 (19.12.2022) - Traps!
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Hey!
So I've made a few changes here and there. Like last time, there's a video below for those of you reading from the future. Here's what it boils down to:
- Some players reported that they weren't fully aware of their light running out until it was too late, so I added a bar on the left that represents how much time you have left.
- I added one extra candle per level that restores your light a little bit. I think it's interesting when the player has to decide whether it's worth it to seek the candle or if they'll lose too much time trying to get it. Of course there's times when it's easier to get than others, but I tried at least to make it never generate right in front of the entrance/exit.
- I added spikes! Running into them ends the game, so the player has to be more careful navigating. There's also more traps the further into the game you get, and light diminishes faster. This posed a challenge initially since I had to find a way to never place them in a spot that would make the level un-finishable; I solved this by only placing them in spots where there's already a wall.
With that out of the way, I thought it might be good to introduce myself for those who don't know me. I'm Hatim B, and I'm a Moroccan freelance game developer, currently residing in Abu Dhabi. I'm looking for work right now, so if you think you have any career opportunity for me, feel free to reach me by email! My website is over here if you wanna check out the rest of my work.
Now let me know in the comments if the game is more or less enjoyable for you, and tell me if you have more changes in mind. I'm thinking of adding the Minotaur next :)
Thanks for playing!
Hatim B
Get The Game of Theseus
The Game of Theseus
A maze game prototype that keeps growing into something more.
Status | Prototype |
Author | hatimb00 |
Genre | Adventure |
Tags | Dark, Experimental, labyrinth, maze, minotaur, mythology, plundercore, scary, theseus, Walking simulator |
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- devlog #10 (28.04.2023) - The Interactive FictionApr 28, 2023
- devlog #9 (29.03.2023) - Minotaur Raising ProjectMar 29, 2023
- devlog #8 (15.03.2023) - Free the M1n0tRMar 15, 2023
- devlog #7 (21.02.2023) - New DirectionFeb 21, 2023
- devlog #6 (13.02.2023) - The Game of TheseusFeb 13, 2023
- devlog #5 (31.01.2023) - The Game of the MinotaurJan 31, 2023
Comments
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game becomes gamey game ahaha
the biggest change for me this time was the one thing that happened to me was that i became hyper aware of the score counter this time... so much so that i had to go look at the other devlog to figure out whether it was a new addition or not, because u didnt mention it here ahaha
it felt like after playing the game for a few rounds my brain had become more proficient at scanning a maze and plotting the path to the candle and the exit way more than its proficient at looking at a paragraph and figuring out what it says. i started frantically pressing on the keyboard to reach the exit as fast as possible, knowing now that the light would eventually fade away. my frantic pressing made running into spikes a very real possibility, since suddenly my min/maxer hyper gamer mode activated and i NEEDED to get that high score (omg u should add a leaderboard at the end :o)
but yeah, it's really interesting how u made the spikes by replacing walls, but in my brain the spikes really just felt like paths that i wish i could take but my brain has to put in extra effort to be like nooo, u cant. i def ran into spikes way more than i ran into walls lol
i don't know if a leaderboard is doable with pico-8 haha but maybe if i migrate to another platform soon