devlog #4 (20.01.2023) - Tweaks
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Changes:
- I removed the view from above at the start to keep the player from the temptation of re-rolling until they get an easier maze.
- I gave the walls surrounding the Minotaur to make it easier to find.
- For the same purposes, I littered skeletons on the map leading towards the Minotaur's cage. The way I implemented this was by having a pointer start at the cage's entrance and do a random walk for a random but weighted small distance and then put down the skeleton.
- I made new music. It glitches when there's too many sound effects going on because Pico-8 can only accommodate 4 sound channels which is too bad but oh well.
I'm not sure where to go from this. I couldn't think of what to change besides a few QoL tweaks. I feel like it's still missing something important. I also can't seem to get more than like two different people to play it, so there isn't a lot of feedback to work with. But I'm sure it'll attract more players once the game is good.
Hatim B
P.S.: If you're wondering, I failed the interview I mentioned last time. Then I had a different one with another company. Failed it also. It's cool. I'm applying to more stuff. In fact I've been so busy doing that that I haven't had much time to work on this update. It's really difficult to keep going when 75% of companies don't even bother to reply. But I'll keep going.
Get The Game of Theseus
The Game of Theseus
A maze game prototype that keeps growing into something more.
Status | Prototype |
Author | hatimb00 |
Genre | Adventure |
Tags | Dark, Experimental, labyrinth, maze, minotaur, mythology, plundercore, scary, theseus, Walking simulator |
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- devlog #7 (21.02.2023) - New DirectionFeb 21, 2023
- devlog #6 (13.02.2023) - The Game of TheseusFeb 13, 2023
- devlog #5 (31.01.2023) - The Game of the MinotaurJan 31, 2023
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